Course Series Blender To Unreal Engine 5 | 3D Props | Medieval Market Stall
Course Series Blender to Unreal Engine 5 | 3D Props | Medieval Market Stall
Course Description
Would you like to learn how to model 3D AAA quality game assets?
Now, what if I told you I have a course to start with, part 2, the medieval market stall, on Blendermarket?
Get started with or continue your journey with part 2 of a medieval game assets 3D modelling series coming in November!
These three courses have been streamlined to make them compact and full of knowledge.
‘Blender to Unreal Engine 3D Props Medieval Market Stall’ is a medieval market stall game asset incorporating cloth simulation. One of the best parts of the course is finding out about a clever way of distributing numerous vegetables in a crate using an emitter.
This course will give you access to just over 6 hours of 3D art.
Learn how to build a medieval came asset that would fit perfectly in the main square of any medieval game city or medieval castle keep in the game engine of your choice.
This course will see you learn all the techniques pros use and how they use them. Learning how to make all your UVs look different so that your wood looks realistic, and how to get your planks to not look like copies of the same straight plank.
Through reading this course description you will find out:
- What you want to learn about 3D modelling;
- What you are going to get through ‘Blender to Unreal Engine 3D Props Medieval Market Stall’, and;
- How the course will take your 3D modelling skills to the next level.
Modeling
This course will teach you how to bring to life a game-ready AAA video game prop, ready for you to render as part of your portfolio.
Our 3D modelling focus will be on building a simple wooden structure for our market stall, followed by simulating cloth and adding realism to it. We will also be making sure that our vegetable crates look real by learning how to best place multiple copies of the same object in them.
Texturing and Materials
All in all, ‘Blender to Unreal Engine 3D Props Medieval Market Stall’ will provide you with intensive learning all in one place, giving you access to 2 references, 1 HDRI map, 1 HDRI portfolio gradient map, 1 human reference, 30 Blender textures, and 13 Unreal Engine 5 textures at 4 k resolution. This course will also teach you the basics of making your own materials and shaders using these textures in both Blender and Unreal Engine 5 (UE5).
‘Blender to Unreal Engine 3D Props Medieval Market Stall’ will teach you all about gamma, hue, and saturation in Blender Cycles.
Simulation
This course will show you how to simulate long pieces of cloth on top of a structure realistically.
Our main tool will be the Blender cloth simulator, alongside using the array modifier to create the tassels. Also, using proportional editing, we will be fine-tuning delicate cloth movements.
Lighting & Rendering
By joining ‘Blender to Unreal Engine 3D Props Medieval Market Stall’, you will learn about specific types of in-built Blender lighting functionalities that will enhance the happy and magical feeling of your medieval market stall.
We will also be creating a portfolio render for any multimedia site you wish to upload your completed model to.
‘Blender to Unreal Engine 3D Props Medieval Market Stall’ is a complete guide into using Cycles for lighting, rendering, shadow.
Game Engine Incorporation Unreal Engine 5
We will be taking a deep dive into Epic’s all-new Unreal Engine 5. Do not worry if you have not managed to download it and are still working with UE4 because everything you will learn in this section can be used in both.
Through ‘Blender to Unreal Engine 3D Props Medieval Market Stall’ you will be learning the basics of bringing your game's asset to life, rendered in real-time.
We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our medieval market stall. You will also find out how to create a UE5 system to set up the roughness of different materials.
One of the main things about this course is that we will also be creating our own portfolio gradient skybox!
Course Resources & Freebies
The ‘Blender to Unreal Engine 3D Props Medieval Market Stall’ course resource pack includes 2 references, 1 HDRI map, 1 HDRI portfolio gradient map, 1 human reference, 30 Blender textures, and 13 Unreal Engine 5 textures at 4 k resolution.
The best course navigation tool ‘Blender to Unreal Engine 3D Props Medieval Market Stall’ will be included. The course handbook will give the control back to you and you will be able to fully streamline your learning process to your needs and wants seamlessly.
Join this course and come be part of a 3D modelling journey of over 6 hours of learning that will see you go away with a game-ready AAA medieval game asset full of life.
Check out the free introduction, and I am sure you won’t be able to put this course down!
Still unsure? Then, let me tell you what's unique about this course:
· Maximising the potential of your references to develop strong game asset concepts
· Discovering the basics of using the Blender cloth simulator
· Learning how to use an HDRI as a 3D model background for your portfolio
· Maintaining and optimising medieval Europe aesthetics
· Being introduced to environment creation in Unreal Engine 5
Let’s create something history inspired and blissful, emanating that feeling of gratitude that thanksgiving brings this November!
To get you pumped, imagine how well this prop fits in with your other 3D Tudor
projects.
You can include your medieval market stall 3D model within your castle keep as part of our ‘Creating a Modular Kitbash in Blender’ course, next to your medieval in or tavern based on ‘Blender 2.8 Complete Beginners Guide to 3D Modelling a Scene’, or nearby your medieval well or windmill using ‘Blender 2.8 Creating your First 3D Game Model’ and ‘Blender to Unreal Engine 5’ respectively.
You know what? You could also place your market stall opposite your medieval gallows using ‘Blender to Unreal Engine 3D Props Medieval Gallows’, for some celebratory shopping after the big event. That’s how they used to do it!
Until next time, happy modelling everyone!
Neil – 3D Tudor
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