Blender 2.79 Dinosaur Creation-Complete Workflow
All files source files are available and organized with the same name of the videos. Other assets and textures are separated in assets folder.
Good training!
Julien
Content:
Chapter 1 Allosaurus Modeling
1.1-Introducing the Allosaurus
1.2-Insert references images
1.3-Modeling the body
1.4-Modeling front leg
1.5-Modeling hind leg
1.6-Join geometries
1.7-Modeling the head
1.8-Modeling the eyes
1.9-Modeling teeth and spine thorns
1.10-Refining before sculpt
Chapter 2 Sculpting Allosaurus
2.1-Interface and multiresolution modifier
2.2-Sculpting muscles and joints – hind legs
2.3-Sculpting muscles and joints – front legs
2.4-Sculpting muscles and joints – body
2.5-Sculpting muscles and joints – head
2.6-Sculpting wrinkles 1 manually
2.7-Sculpting wrinkles 2 With alpha textures
2.8-Sculpting scales With alpha textures
2.9-Sculpting scales and veins With alpha textures
Chapter 3 UV Mapping
3.1-UV Unwrap the mesh
3.2-UV Map Edition
Chapter 4 Baking
4.1-Normal map baking
4.2-Ambient occlusion map baking
4.3-Curvature map baking
Chapter 5 Texture paint mode
5.1-Interface configuration and optimization
5.2-Painting the eyes the teeth and thorns
5.3-Skin Color variation 1 Base
5.4-Skin Color variation 2 Smear Brush
5.5-Skin Color variation 3 Alpha texture
5.6-Skin Color variation 4 Procedural texture
5.7-Roughness map and subsurface scattering map creation
Chapitre 6 shading
6.1-Main shader creation
6.2-Nodes organization
Chapitre 7 Rigging
7.1-Armature creation
7.2-Parenting armature - deformation test
7.3-Constraints creation
7.4-Armature customization
Chapitre 8 Animation
8.1-Walk cycle
8.2-Run cycle
8.3-Roaring
8.4-Mixing animations
Chapitre 9 Scene creation and render image
9.1-Ground creation
9.2-Posing and framing
9.3-Add rocks and ferns
9.4-Add little rocks
9.5-Final render and simple compositing