Geo Nodes: Platform Generator

by Leonardo Ambrosini in Modifier Setups


I installed the add-on but it's not appearing in the add-on window.

This is a geometry node setup not an addon so no installation needed, if you want to use the node in a new Blender file just append the node (go to File>Append>look for the location of the downloaded Blender file>Node Tree>Platform Generator) or use the asset library.

When I apply the modifier to export the mesh something disappears.

It's because the node uses instances instead of real geometry to save memory. To realize the instances there is a checkbox near the top of the modifier tab. Make sure it's checked before applying the modifier, this way nothing will disappear.

When I open the file it crashes.

Make sure to run at least Blender 4.1 as I used some nodes that were introduced in this version and there is no backward compatibility.

The node is not as advertised.

Make sure to have bought the full version and not the demo.

Can I export the platform I make to use it in my game?

 Yes, it might not be export ready and some work is required but it should be easy enough. Also make sure to check the "realize instances" checkbox before applying the modifier. 

I can't find the correct UV Map when applying the modifier.

It might got erroneously applyied. To find it go to in the Object Data Properties tab under Attributes. There scroll until you find "UVMap" select it and click on the little down arrow to the rigth. Convert the Data type from Vector to 2D Vector and you'll get the correct UV Map.

  • The full version of the node with all the features and premade assets.

    $10
  • A demo Version of the node with limited features. Feel free to try it out and see if you like it before purchasing the full version.

    $1
$10

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Details
Sales 100+
Rating
3 ratings
Published 8 months ago
Software Version 4.1
License GPL
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