Gualtiero
Model
Gualtiero is a fictional character of my invention, born with the specific intent of testing and consolidating my personal workflow in the field of digital portraits, and it is entirely made with Blender 3.1. In every single phase of its creation there is all the technical and artistic experience gained over the years as well as my great passion for this kind of subjects. The model consists of a mesh that represents Gualtiero's head and is cut at the height of the collarbones. The topology is clean, consisting only of quads, and the flow of polygons meticulously follows the facial features of the subject to take full advantage of the geometry and to get the maximum three-dimensional effect. The model comes complete with separate meshes for teeth, tongue, eyes and eyes meniscus. Lashes, eyebrows and facial hair are entirely made with hair particles on separate geometries and grouped into a separate collection for a tidy and easy to understand outliner. The main mesh has got 8k textures and a set of textures to 1k used in tiled mode for microskin and makes Gualtiero able to withstand even very close shots keeping being very photorealistic. The basic model is perfectly symmetrical and the final asymmetry is managed by a shape key named Asymmetrical Pose. The scene includes the camera and the set of lights with which it is possible to obtain the renderings in the showcase.
Textures
Skin_SSS.png 8192 pixels
Skin_SPECULAR.png 8192 pixels
Skin_ROUGHNESS.png 8192 pixels
Skin_NORMAL.png 8192 pixels
Skin_DISPLACEMENT.exr 8192 pixels
Eyeball_COLOR.png 4096 pixels
Eyeball_SPECULAR.png 4096 pixels
Eyeball_ROUGHNESS.png 4096 pixels
Eyeball_NORMAL.png 4096 pixels
Lens_NORMAL.png 4096 pixels
MicroSkin_NORMAL.tga 1024 pixels (tiled)
MicroSkin_HEIGHT.tga 1024 pixels (tiled)
MicroSkin_CAVITY.tga 1024 pixels (tiled)
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