Parametric Variations Of Instances, Geometry Nodes, Blender 3.4+ (Scatter On Mesh Vertices)
This blend file is an extension of the project file - Parametric Variations Of Instances, Geometry Nodes, Blender 3.4+ - available here:
Parametric Variations of Instances, Geometry Nodes, Blender-3.4+
This blend file showcases a workflow to assemble a single node tree which will generate multiple parametric variations of an object or a geometry & then scatter them at VERTICES OF A MESH. In the example shown in this file, each of the 505 vertices of suzanne mesh have a parametrically different variation (both in modeling & shading) of the flower object. Each flower object is aligned to the vertex normal.
This setup works for Blender 3.4+.
This setup eliminates the need for any collections, animation or simulation.
The video reference for this blend file can be viewed here:
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ArchViz design non-destructive parametric architecture blender3.4 geometry nodes flowers scatter instances Concept procedural b3d instancing scattering visualisation generative blender3d shading modeling blender 3d nature