J.C. Petrofsky
over 4 years ago
Inside PLX_Texture, use a Vector Math node before the texture node to multiply the vector by [1,1,0]
This item has an average rating of 4 from 6 ratings by the community.
Purchase this item to leave a review!
Texturing bfcm20 spring21 summer20 node group summer22 shader editor materials plx nodegroup nodepack Material nodesetup node groups spring20 Node parallax displacement map Shader displace texture nodes displacement nodesetups shaders node setup NodeTree Node Editor