Standing Table
1. Created high and low poly resolution with Blender
2. Low poly poligon: 408 vertices: 410
3. Unwrapped and created the UV map
4. Baking Normal map and AO map
5. Created PBR textures with Substance Painter 2018
6. Exported many file formats and 2k, 1k textures for Unity, Unreal and Adobe Dimension (4k)
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