Virtual Layer Node

by CG-Mechanics in Surfacing





UPDATE V1_1:

default settings added

specular for texture and water level can be set seperatly (Waterlevel node)

new texture set included




This Nodegroup allows you to merge two sets of textures based on there Height Maps. It also allows you to add a level of water based on height.





This Pack includes 2 Node-Groups, a ready to use Material with some Textures, and a KitOps compatible Folder to copy it as a material directly in your KitOps Asset Folder.



DE: Mit dieser Node-Gruppe kann man 2 Texturen-Sets basierend auf ihrer Height Map verbinden und überblenden. Des Weiteren gibts eine Node-Gruppe mit Wasserlevel obendrein.





Folge den Link und schau dir die Demo an: https://youtu.be/qdlCuaYYaCM

Das Packet beinhaltet 2 Node-Gruppen, ein "ready to use" Material mit einigen Texturen und ein KitOps-kompatibles File-System um das Material direkt in den KitOps Asset Ordner kopieren zu können.




Other COOL Stuff!











Happy Blending!

$1

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Details
Sales 40+
Rating
3 ratings
Dev Fund Contributor
Published over 3 years ago
Software Version 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93
Render Engine Used Cycles, Eevee
License Royalty Free
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