X-Muscle System 4.0

by k44dev Software in Addons


PDF file documentation, examples and video tutorials are available.

Get to official X-Muscle System support video channel

Watch the demo

https://www.youtube.com/watch?v=ee7kcqsx_Ek 

Changelog: 

Software and Documentation Update

Current XL variant Beta Program version: 4.0.9  7th October 2024 

  • X-Muscle System is now an Extension


version: 4.0.7  10th June 2024 

  • initial CC4 compatibility updates
  • separate microControllers UI to a panel
  • muscle pinning user experience greatly improved
  • added per muscle pin resizer slider
  • fix remove empty collection on rename
  • fix error rename on skin meshobject
  • more modifier and vertex group names now follow naming on muscle rename
  • added context panel displaying for muscle components when selected
  • x-pie menu updated to version 0.4.4 (bugfixes!)

    3.9.79  8th May 2024

      • fixed module reload
      • adjusted  Muscle Volume min to float 0.1

    3.9.77  21st April 2024

    • improved skin Corrector support

    3.9.76 2nd April 2024

    • added remastered Anatomy Bundle models
    • special selection order callback added so no Side Panel needed for Auto_Aim anymore
    • Create Method no more changes on new file, reload or open
    • microControllers added to converted muscles from mesh
    • fixed pins don’t remove on delete when hidden
    • fixed pins not present on pinslist when added with autoaim
    • improved microController display toggle
    • added pin display toggle
    • fixed micCtrl not renamed when hidden
    • fixed pinning won’t showup after renamed
    • added parenting to rig for convert to muscle (with auto-aim chosen and muscle selected/active)
    • added skin smooth corrector (for improved skin deformation quality)
    • added display muscle toggle
    • improved x-ray toggle
    • added hide other pins when isolating muscle
    • added/fixed x-mirror pins when hidden
    • added auto-aim pinning
    • fixed error on rename with the name unchanged
    • fixed isolate muscle hides components permanently
    • context-sensitive pie menu added
    • delete button added
    • documentation update
    • new workflow for auto-aim targeted muscle convertion
    • many more

    versions 2.4.7

    • fix muscle pinning not listed
    • fix muscles not xmirrored correctly

    versions 2.4.0

    • updated for Blender 3.0

      versions 2.3.9

      • fixed localization bugs
      • added undo support (will not randomly crash on CTRL+Z, supports undo correctly)
      • Improved compatibility with Blender 2.9. Fixed random installation issue,
      • bugfixes

      versions 2.3.7

      • added Muscle Offset feature

      versions 2.3.4

      • fixed API changed in Blender 2.9x

      versions 2.3.3

      • fixed compatibility conflict with BlenderKit add-on,
      • fixed compatibility conflict with Avastar2 add-on

      versions 2.2.9

      • fix microControllers not working

      versions 2.2.7

      • added localization compatibility

      versions 2.1.9

      • internal engine improvement muscle bulge stability (affects only new entities)


      versions 2.0.2

      • fix non responsive properties

      version 2.0.1

      • fix add microController to skin error


      versions 2.0.0

      • Blender 2.8 port


      versions 1.9.7

      • new muscle strip type added
      • documentation Update


      versions 1.9.3

      • microControllers now x-mirrors correctly when muscles are using pinning, bugfix


      versions 1.9.0

      • new Isolate Selected Muscles feature,
      • documentation Update


      versions 1.8.9 and 1.8.9a-e:

      • fix exception access violation when Multires was used without shapekeys, a
      • full support for advanced features: bendy muscles and muscle pinning including X-Mirror support, c
      • better mirroring accuracy when scaling is used, c
      • important bugfixes, c
      • X-Mirror support for Bendy Muscles
      • Anatomy Bundle added, c
      • allows to manually reattach muscles attached with auto-aim to other bones and still successfully bind them with the skin. (more flexible workflow in sacrifice of auto-weight painting), d
      • allows to successfully finish binding all the muscles to the skin even when corrupted microController mechanism is detected (accidentally deleted or omitted on muscle duplication), d
      • new Muscle Pinning Panel powerful Manager, e
      • enable and disable viewport/render muscle pinning, e
      • add/remove muscle pins feature, e
      • select pins toggle feature, e
      • reset selected pins feature, e
      • minor bugfixes, e
      • documentation update, e


      version 1.8.7 and 1.8.7a:

      • improved Vertex Group management
      • added full support for rename feature after skinning for Vertex Groups and drivers
      • fixed multi-rename failed to work in some cases
      • fixed new muscle Shape is now added to active scene layer only instead to all selected layers
      • change skin model to Object Mode on Micro_Controller toggle
      • fix muscle remains selected after Auto-Aim create
      • fix remove drivers from skin after Micro_Controller disabling
      • muscles will now remain selected after Micro_Controller enable/disable toggle
      • Micro_Controllers will now work even if character object is hidden
      • Documentation Update


      version  1.8.3:

      • significantly improved freestyle weightpainting x-mirror
      • fix tension value for Micro_Controller on  x-mirror
      • fix Micro_Controller Set option works now for any Mode 
      • fixed x-mirror muscles if some its parts are hidden
      • minor bugfixes


      versions  1.7.9 a-e:

      • fixed critical exception on Micro_Controller deletion, final fix, e
      • muscle size to scale along its local YZ fix, d
      • some default values for muscle properties fix, d
      • perfect symmetry final fix, c
      • perfect symmetry fix (muscle "System" part orientation now mirrored correctly), b
      • fixed property viewport refresh for selected muscle when all parts are selected, a


      version  1.7.9:

      • Quick Start - Video Tutorial
      • added full Micro_Controller X-Mirror support feature with X-Mirroring Vertex Groups
      • Documentation Update
      • default muscle create type set to Manual at file startup
      • solved invalid orientation for Micro_Controller in particular scenarios
      • now X-Muscle System works correctly with scaled rig
      • improved pretty Vertex Group naming (dedicated unique naming)
      • fixed unintended settings deletion for all muscles in exceptional scenarios
      • resolved x-mirror with applying body to mesh inverted order
      • Multi-Set support for microControllers feature

      Besides new features, this Update contains many bug fixes.

      version  1.7.3:

      • added Select Single Muscle function and UI button
      • fixed cleanup orphaned microController
      • added Allow_Duplication and Keep_over_Subdiv setting to the UI
      • Multi-Rename feature added
      • Allow Duplications  feature added with support for X-Mirror and skinning
      • fixed critical exception on microController deletion
      • Documentation Update
      • optimized operation with subsurf in stack
      • Keep over Subdiv feature added
      • autobind microController to the skin feature

      Besides new features, this Update contains stability, performance improvements and better scene management.



      • Deluxe variant including full set of Anatomy Skeleton Bundle and Early Access to Beta Features

        $54.97
      • Fully functional add-on with rigged human skeleton model included

        $34.97
      $54.97

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      Details
      Sales 2900+
      Rating
      54 ratings
      Dev Fund Contributor
      Published about 8 years ago
      Software Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.83, 2.7x, 2.79
      Extension Type Add-on
      Render Engine Used Cycles, Eevee
      License GPL