Abs Plastic Lego Materials 3.0 (Cycles + Eevee!)
Navigate to the Material Properties menu, choose an ABS plastic color similar to the one you wish to create, and click the plus symbol next to its name to create a duplicate of the material. Now all you have to do is change the diffuse color, and tune any other parameters to achieve the look you're going for!
Dust and fingerprints can be controlled with the Fingerprints slider in the Materials > ABS Plastic Materials tab, and the scratches and bumps can be controlled with the Displacement slider. Make sure that your meshes are unwrapped in edit mode (3D Viewport > Mesh > UV Unwrap > Smart UV Project), and be sure to light the scene so that the bricks have specular highlights.
Yes, the ABS Plastic Materials work perfectly in Blender 2.8 and look great in the EEVEE render engine!
All updates are free! ABS Plastic Materials is frequently updated with additional colors and other features, so keep your eye out!
The easiest way is to Log In to the BlenderMarket, go to your Account, then under the Orders tab you should see ABS Plastic Materials in the list, which should have a link on the right-hand side to download the newest version. If you are on a PC or Linux system, you can also update via the addon preferences for Bricker within Blender (Addon updater coming to Mac OS in Blender 2.8).
Absolutely! The ABS Plastic Materials work like a charm on Windows, Mac OSX, and Linux alike.
Please, don't hesitate to send an email ([email protected]) or private message from your inbox (https://blendermarket.com/inbox) if you've encountered an issue, need help using the add-on, wish to submit a feature request, or for any other reason. We'll get back to you within 24 hours!
Transparent bricks distort light rays as they pass through, and in real life those distortions cause reflective and refractive caustics to illuminate surrounding objects. In Blender, this effect can be enabled in Render > Light Paths > Reflective/Refractive Caustics. If they still seem dark, you may need to turn up the number of light bounces for Transparency and Transmission.
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