Apple Studio Display
Important Notes
**While using EEVEE, enabling Ambient Occlusion and Screen Space Reflection yields the best results**
- All required textures are packed into the blend file. Should there be any issues with them, there is an included "Textures" folder that contains every texture file in png format.
- Not every object uses textures. The objects that do not use textures use Blender materials created using Blender's standard shader editor.
- The parent object mentioned in the next two points is the Studio Display stand. The object is named “Studio Display.”
- The parent object includes an “Indicator Light” custom property. This custom property is an integer value between 0 and 1 that drives the factor of a mix node in the indicator light material that enables and disables the light.
- The parent object also includes a “Wallpaper Option” custom property. This custom property is an integer value between 0 and 1 that drives the factor of a mix node in the screen material that affects the displayed wallpaper. The toggle can be used to display the factory wallpaper, or a custom wallpaper the user can choose. When set to 0, the wallpaper would be set to the factory wallpaper and when set to 1, the wallpaper would be set to a custom wallpaper the user can change. The custom wallpaper can be changed by navigating to the shader editor and selecting an image in the lower most image texture. This image texture should already have an image named “Wallpaper 4 (light).png” selected. This is what should be changed.
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