Arraytool V2.0

by Shuhan in Addons


Requires Blender 3.5 or newer versions

Features:

  • Array single object or array multiple objects in a collection

  • Three methods to array objects: Straight, Circular or Curve

  • Easy to control the counts, rotation, scales, circular radius(Circular Array) or random seed for instances in the collection

  • Lights, texts or curves could be arrayed

For single object (editable mesh):

1. Straight Array

  • Count, Distance, Rotation, Scale could be controlled from the Array-Simple panel

2. Circular Array

  • Choose 3Dcursor or self as the circular center, set align axis, then start to create a circular array

  • Count, Radius, Rotation, Scale could be controlled from Array-Circular panel

3. Curve Array

  • Choose a curve as the array path

  • If is checked, the objects will be bended along the curve

  • Otherwise, you can choose to use the curve direction or not, and a object carrier will be create to avoid the deformation of the object.

  • Fit type, Distance, Rotation, Scale could be controlled from Array-Curve panel

For multiple objects or Light, Text, Curve:

Drag the target objects to a new collection

Switch the Target Type to Collection, then choose your new collection as the Target

1. Straight Array

  • Choose a object which location will be used as the array start location

  • Pick instance or Reset Children of the collection as desired.

  • Count, Distance, Rotation, Scale could be controlled from the Array-Simple panel

  • Check Random and ajust the seed to array objects with some variation

  • Before clicking the check mark to apply the modifiers, make sure you've checked if you are working with objects which are editable meshes.

2. Circular Array

  • The 3Dcursor location will be used as the circular center, then choose a object which location will be used as the array start location

  • Pick instance or Reset Children of the collection as desired.

  • Set the align axis as desired

  • Count, Radius, Rotation, Scale could be controlled from Array-Circular panel

  • Check Random and ajust the seed to array objects with some variation

  • Before clicking the check mark to apply the modifiers, make sure you've checked if you are working with objects which are editable meshes.

3. Curve Array

  • Choose a curve as the array path

  • Choose to use the curve direction or not, and a object carrier will be create to avoid the deformation of the object.

  • Fit type, Distance, Rotation, Scale could be controlled from Array-Curve panel

  • Pick instance or Reset Children of the collection as desired.

  • Set the align axis as desired

  • Fit type, Distance, Rotation, Scale could be controlled from Array-Curve panel

  • Check Random and ajust the seed to array objects with some variation

  • Before clicking the check mark to apply the modifiers, make sure you've checked if you are working with objects which are editable meshes.

Limitation:

  1. For multiple objects array, all target objects shoul be in the same collection, then use "Target Type: Collection" to start with

  2. Light, text or curve could not be arrayed as a single object, a new collection should be created for them, then use Collection as the Target Type. 

  3. For collection array, when you click apply button(check mark button), if there are objects which types are not editable meshes(lights, texts, curves, etc.), the "ARR.GN" modifier won't be applied, cuz these objects could not be realized as instances. You can still render the project with keeping the "ARR.GN" modifier .


$5

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Details
Sales 60+
Rating
2 ratings
Published about 1 year ago
Software Version 4.2, 4.1, 4.0, 3.6, 3.5
License GPL
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