Bake Wrangler

by DFS in Addons


Item Rating

This item has an average rating of 5 from 21 ratings by the community.

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  • topSSSpot
    8 months ago

    The best baking addon I've ever seen!

  • Wolfgang.IX
    11 months ago

    a must have if you're planning to re/baking textures, organizing and set up bakes is so easy.
    it's a nightmare baking in Blender without add-ons.

  • andreas77
    about 1 year ago

    I am really happy of this purchase. The addon works extremely well, and the node-based system really allows to customize the workflow to my needs.

    A question : is it possible to call the 'Bake all' function from another script, rather than from the UI? I have a situation where to convert texture sets from one UV to the other, I load the textures, bake them and then load the next set. I automated the loading with a script, but I still need to press the 'Bake all' every time.

    • Jerahmy Pocott

      about 1 year ago

      Thanks for your review. Yes it is possible to automate the process in a couple of different ways. I should try to make a tutorial on it. The function you want is:

      bpy.ops.bake_wrangler.bake_pass(tree="", node="", sock=-1)

      Where tree should be set to the name of the recipe and node should be set to the name of the output node you want the button pressed on.

  • Kyler Alford
    almost 2 years ago

    Bake Wrangler is easily worth quadruple the cost that is currently being charged. With my current workflow, I anticipate that it will save me a few hours per object that I want to bake textures for. It is relatively easy to use, has tons of nice features, and I have actually been able to tweak my high to low poly workflow to be more non-destructive because of Bake Wrangler's features.
    I would recommend this tool to anyone that uses Blender to create game ready assets.

  • Georg Kammerer
    about 2 years ago

    Brilliant Add-On well worth the price! It litereally solves every single issue and annoyance I've been dealing with baking in vanilla Blender.

    I've encountered a few minor bugs and quality of life issues in the UI working with Bake Wrangler, but the core functions reliably work like a charm.

    Considering the amount of workarounds, round trips to other software and so on even remotely complex baking tasks can take in Blender, this Add-On can easily save days of work even on a small project.

    • Jerahmy Pocott

      about 2 years ago

      Feel free if you have the time to report more fully on any bugs or QoL issues you find. Some QoL problems are likely due to the limitations of the Blender python API but I'm always happy to improve on things that can be improved!

  • CubicCooper
    about 2 years ago

    Awesome. Very easy to use, very fast. Completly effortless compared to baking with vanilla blender.

  • ARm42.com
    over 2 years ago

    Wow, I'm super happy.
    I've been trying Add-ons, various channel packing tools and other scripts for three days to speed up my workflow, without success: either a tool is missing or the Add-on has weaknesses.
    So I was very hesitant to try Bake Wrangler because I have already lost enough time. But considering the price, I thought it would be silly not to try.
    Three minutes!
    It took only 3 minutes following the introduction video to produce all the textures needed for the Unity HDRP/Lit Shader.
    All the options I needed are there: Channel Map, Bake to Target, Cage, GPU, Render Up-Sampling, Color Space, Depth, PBR & Cycle Pass, special "Wrangler" Pass, Global Settings AND Specific Settings, just what I needed to output the Normal Map in the right format (16-bits, Non-Color, RGB) and the other maps in a more adequate format (8-bits, sRGB, RGBA) at the same time.
    And on top of that, I still have a lot of operators and new nodes to explore to improve my workflow even more, which is great.
    I usually don't like nodal, but here everything is clearly accessible, well organized and it's pretty easy to find your way around.
    My only regret: not having tried this tool three days earlier.
    Many thanks to its creator.

  • Oli Gerber
    over 2 years ago

    ahhh haha looks like I'm not the only one who has trouble baking in blender 3.x :'D Thanks to this I also can finally bake the crap out of my blend files :'D THANK YOU SO MUCH!!!! I've just set up so many cliffs and rocks in quite high poly and couldn't bake certain maps, especially not cross-baking over multiple uv maps or objects.. Now it all works perfectly again!!! Can't thank you enough for this :)

    • Jerahmy Pocott

      over 2 years ago

      You're welcome! Baking in Blender without any addons.. Can't recommend if you value your sanity ;)

  • @_@
    over 2 years ago

    Very useful timesaving addon.

  • Catfish Animation Studio
    over 2 years ago

    Finally I can bake displacement map (height map) in Blender 3.1.
    The textures are perfect, the retopoly model in low poly (target) appears identical to the one sculpted in high poly (source).
    Thank you!
    Is there a way to create vector displacement maps?

    • Jerahmy Pocott

      over 2 years ago

      Vector displacement isn't really possible currently except for very simple things where you can align the details on the Z axis. It might possibly be doable via GLSL, but would be a big project for someone to figure it out and also make it fast enough.

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Details
Sales 600+
Rating
21 ratings
Dev Fund Contributor
Published over 4 years ago
Software Version 4.0, 3.6, 2.93
License GPL
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