City Lights
All textures are packed into the blend file and can be unpacked from there, for inspection and modification.
You can append them into your scene via file/append.
SETTINGS:
-
"vector" the proportions of the room -
"depth" how deep the rooms are
-
"gapwidth" how much does the wall cover
- "edge radius" how wide the edges of the model map walls, this helps to avoid windows at the edge. (cycles only)
-
"tint/floor/wall/glass" coloring the interiour and windowglass
- "light strength" emission strength of the rooms
-
"light bias" how many rooms have lights on
OUTPUT:
Use the "random cell rgb" to add further variation. Use as input for a second citylight nodegroup, with the same proportions, to get colorvariance over the rooms.
Discover more products like this
bfcm23 interiour bfcm24 summer23 fake depth architecture building shader streets parallax summer24 summer22 walls urban loveblender spring24 city spring23 wall shader winter24 3d-urban-building-asset building