Complete Introduction To Environment Art
Complete Introduction to Environment Art | Tutorial Course
This step-by-step tutorial is tailored to teach you the complete process of creating an environment from scratch, regardless of your prior experience.
You will gain a comprehensive understanding of the techniques used in the industry, including modeling, sculpting, creating both procedural and unique textures, level art, lighting and composition, foliage creation, and much more.
This course is designed to provide you with a thorough understanding of the tools and techniques used to create professional-grade environments for games and other media.
Each lesson is presented in a clear and easy-to-follow manner, ensuring that you will be able to grasp the concepts and apply them to your own projects.
EVERY TOOL INCLUDED
We spend a lot of time and effort to include all major modeling tools such as Blender, 3ds Max, and Maya in this tutorial so that you can choose the tools that you are most comfortable with and use them to follow the tutorial. This allows you to learn the techniques in the software that you are most familiar with, making the learning process more efficient and effective.
In addition to the modeling tools, the tutorial will also utilize Unreal Engine 5 to build the final environment. Additional tools that will be used in the course are listed below.
25+ HOURS!
This tutorial contains over 25+ hours of content – You can follow along with every single step.
We'll start by planning our environment and setting up our project folders. Next, we'll introduce you to the modeling software you prefer and Unreal Engine 5, which we'll use to create a blockout of our environment. From there, we'll show you how to turn the blockout into final models using various techniques like modular asset creation, high to low poly asset creation, and sculpted asset creation.
We'll also cover how to do the UV unwrapping and baking of our models.
After that, we will go over how to create procedural materials in Substance Designer, as well as create unique textures in Substance Painter. Finally, we'll put the entire environment together in Unreal Engine 5, covering topics like setting up assets, creating materials and decals, lighting, level art and composition, and creating ivy foliage in Speedtree.
We will finish the course off with some final polish and create our portfolio screenshots and videos.
SOURCE FILES
All source files have been included in this project except for some Megascans models and foliage.
SKILL LEVEL
This course has been created for complete beginners to every software mentioned and environment art in general. While it is helpful if you already have some knowledge of the software mentioned, it is not a requirement.
TOOLS USED
- Blender, 3DS Max, Maya
- Unreal Engine 5
- Substance 3D Designer
- Substance 3D Painter
- Marmoset Toolbag 4
- Zbrush
- Speedtree
- Photoshop
YOUR INSTRUCTOR
Emiel Sleegers is a Lead Environment artist and the owner of FastTrackStudio. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment and Material Artist.
CHAPTER SORTING
There’s a total of 61 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.
SUBTITLES
Subtitles are offered for this tutorial in English, Chinese, and Spanish.
Please note the subtitles are auto-generated and might not always be 100% accurate.
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