Core | Fundamentals Of Lighting
This course is also available as part of the CORE Bundle of Fundamental Blender Courses
Fundamentals of Lighting
with Kaizen
Even the best models look bad with bad lighting, but bad models can look half-decent with great lighting. Lighting is both the sauce that makes your meal, but also the spice to hide it's flaws.
In this course, part of the CORE Blender Fundamentals series we'll dive into lighting. Covering all it's aspects ranging from Cycles to EEVEE Next lighting and going over some of the main lighting methods, taken directly from real life.
What you will learn
Chapter 1:
In this chapter we'll go over some of the basics of light in Blender. What is it? What are the differences between Cycles and EEVEE and which types of light do we have at our disposal. Basic, but very important stuff!
Chapter 2:
If Cycles is your preferred engine, this chapter is for you. Diving into some more fundamentals of light and covering all the unique features of Cycles lighting, this chapter will give you the ins and outs of lighting with Blender's powerful Path Tracing engine.
Chapter 3:
Don't want Cycles? Then EEVEE might be the way for you! With Blender 4.2's new EEVEE Next render engine lighting and graphic fidelity just got better than ever. Can't work in 4.2? No worries, this chapter has got you covered!
Chapter 4:
Lighting in 3D takes it's inspiration from the real world. Not because we have to, but because it works so well. That's why this chapter covers some of the more well known lighting techniques used my professionals for decades. Finishing with a lengthy lighting showcase you'll be left with nothing but awe for the power of lighting in Blender!
What People are Saying
⭐️⭐️⭐️⭐️⭐️ "So much more to lighting than I thought. This will be my goto tutorial for a long time to come."
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