Creating 3D Environments
Chapter |
Lecture |
Title |
Duration/ Minutes |
1 |
Introduction |
Chapters overview |
7.08 |
1 |
1 |
Organization and workflow |
2.20 |
1 |
2 |
inspiration and motivation |
1.31 |
1 |
3 |
The old masters |
2.08 |
1 |
4 |
asking questions |
0.57 |
1 |
Outro |
Outro |
0.55 |
2 |
Introduction |
Introduction |
1.35 |
2 |
1 |
Installing Blender |
12.44 |
2 |
2 |
The Blender viewport |
9.24 |
2 |
3 |
The Blender interface |
8.15 |
2 |
4 |
Modeling a table |
8.10 |
2 |
5 |
Modeling a chair |
6.29 |
2 |
6 |
render engines |
9.52 |
2 |
7 |
Adding a texture |
11.11 |
2 |
8 |
Chair textures |
7.29 |
2 |
9 |
Modeling a dice |
9.08 |
2 |
10 |
Add a dice shader |
11.53 |
2 |
11 |
Make a scene render |
9.01 |
2 |
12 |
Introduction to Geometry Nodes |
11.35 |
2 |
13 |
Adding more dice holes |
11.18 |
2 |
14 |
Link Geometry data to material |
8.44 |
2 |
15 |
Replacing and render geometry dices |
8.28 |
2 |
Outro |
Outro |
|
3 |
Introduction |
Introduction |
1.13 |
3 |
1 |
Asset Manager |
6.16 |
3 |
2 |
Modeling strands |
11.36 |
3 |
3 |
Complex strands modeling |
14.08 |
3 |
4 |
Adding a grass texture |
9.37 |
3 |
5 |
Organize strands |
12.10 |
3 |
6 |
Bending strands |
12.02 |
3 |
7 |
Add strand variation |
8.13 |
3 |
8 |
Updating grass material |
7.09 |
3 |
9 |
Building a grass patch ( geometry nodes) |
9.57 |
3 |
10 |
Making grass patch variations |
10.46 |
3 |
11 |
Making a grass proxy |
10.45 |
3 |
12 |
Building a grass template |
11.32 |
3 |
13 |
Mixing grass patches |
12.27 |
3 |
14 |
Adding terrain displacement ( Geometry nodes) |
10.14 |
3 |
15 |
Improving grass material |
10.42 |
3 |
16 |
Mixing tall grass patch |
12.39 |
3 |
17 |
Modeling a white flower |
13.02 |
3 |
18 |
Modeling more flower leaves |
9.52 |
3 |
19 |
Adding flower texture |
10.41 |
3 |
20 |
Bending white flower |
11.21 |
3 |
21 |
Make flower variation |
10.43 |
3 |
22 |
Make a whiet flower patch + proxy ( Geometry Nodes) |
13.35 |
3 |
23 |
Modeling a yellow flower |
12.51 |
3 |
24 |
Making yellow flower variations |
10.53 |
3 |
25 |
Mixing yellow flower on grass template |
8.52 |
3 |
26 |
Animating grass + Camera |
11.28 |
3 |
Outro |
Outro |
0.45 |
4 |
Introduction |
Introduction |
1.15 |
4 |
1 |
Preparing a new scene template |
9.43 |
4 |
2 |
Building a path generator ( Gemoetry Nodes) |
14.29 |
4 |
3 |
Combine grass and path (Geometry Nodes) |
12.06 |
4 |
4 |
Blending path and terrain materials |
12.13 |
4 |
5 |
Improving terrain shader |
10.50 |
4 |
6 |
Working with M-tree |
10.03 |
4 |
7 |
Merging branches with tree root |
10.43 |
4 |
8 |
Blending tree material |
9.36 |
4 |
9 |
tree twigs |
10.50 |
4 |
10 |
Creating tree twigs ( Geometry nodes) |
11.39 |
4 |
11 |
Building a medium size tree |
10.41 |
4 |
12 |
Mergiung branches with tree trunk |
9.28 |
4 |
13 |
Blending tree materials and adding tree twigs |
11.44 |
4 |
14 |
building a complex tree |
13.21 |
4 |
15 |
Completing complex tree |
14.09 |
4 |
16 |
Animating twigs |
12.45 |
4 |
17 |
Importing trees and shaping terrain |
12.16 |
4 |
18 |
Adding trees on terrain |
11.45 |
4 |
19 |
Making tree proxy |
12.12 |
4 |
20 |
Changing light and shape terrain |
9.19 |
4 |
21 |
Adding fog and HDRI map |
13.09 |
4 |
22 |
adding water plane |
15.07 |
4 |
23 |
Shaping terrain and adding rocks |
14.40 |
4 |
24 |
Adding plants and more rocks |
13.34 |
4 |
25 |
scatter path with rocks |
12.50 |
4 |
26 |
scatter rocks on path (geometry nodes) |
8.53 |
4 |
27 |
Changing scene light |
11.19 |
4 |
28 |
Creating low scene fog |
10.01 |
4 |
29 |
Improving scene fog |
10.20 |
4 |
Bonus |
Path sattering |
6.55 |
4 |
Outro |
Outro |
0.48 |
5 |
Introduction |
introduction |
1.08 |
5 |
1 |
preparing new scene template |
10.00 |
5 |
2 |
ading water plane |
9.50 |
5 |
3 |
blending terrain material |
10.56 |
5 |
4 |
Changing grass scattering |
6.50 |
5 |
5 |
adding distance trees |
12.15 |
5 |
6 |
Adding fog and deforming landscape |
12.05 |
5 |
7 |
Importing high resolution trees |
10.35 |
5 |
8 |
making a ruine material |
10.11 |
5 |
9 |
Mixing displacement maps |
8.35 |
5 |
10 |
Adding sandstone layer |
13.34 |
5 |
11 |
Mixing dirt layer |
9.34 |
5 |
12 |
adding dark brick layer |
9.10 |
5 |
13 |
Building the ruine |
11.34 |
5 |
14 |
Building the tower and adding window holes |
9.52 |
5 |
15 |
adding the ruine material |
10.14 |
5 |
16 |
Adding sandstone layers |
11.47 |
5 |
17 |
Building a roof and adding a texture |
6.37 |
5 |
18 |
Adding roof border and model single bricks |
9.07 |
5 |
19 |
Sculpting bricks |
12.23 |
5 |
20 |
Adding ruine bricks (Geometry nodes) |
12.22 |
5 |
21 |
Clean up ruine bricks |
6.15 |
5 |
22 |
Merging ruine in landscape |
11.50 |
5 |
23 |
Creating shrubs |
11.05 |
5 |
24 |
Making shrub proxy models |
10.50 |
5 |
25 |
Adding shrubs and making changes on landscape |
10.32 |
5 |
26 |
Adding small water plants |
11.02 |
5 |
27 |
Making small changes on the landscape |
12.08 |
5 |
28 |
Adding rocks and plants |
16.52 |
5 |
Bonus |
Replacing ruine with photoscan |
0.40 |
5 |
Outro |
||
6 |
Introduction |
Introduction |
1.20 |
6 |
1 |
Creating a new scene template |
10.14 |
6 |
2 |
Creating a river |
11.32 |
6 |
3 |
Blending terrain materials |
9.07 |
6 |
4 |
Adding terrain displacement |
10.10 |
6 |
5 |
Adding distance plane + Trees |
10.10 |
6 |
6 |
Importing high resolution trees |
11.22 |
6 |
7 |
Shaping landscape _ more distance trees |
11.55 |
6 |
8 |
Adding river rocks |
12.26 |
6 |
9 |
Adding building blueprints |
10.52 |
6 |
10 |
Shaping the farmhouse |
10.40 |
6 |
11 |
Adding window and door holes + making a roof |
10.06 |
6 |
12 |
Adding farmhouse material |
10.06 |
6 |
13 |
Painting plaster on bricks |
10.35 |
6 |
14 |
Adding brick ornament |
10.35 |
6 |
15 |
Merging brick ornament with bricks |
9.11 |
6 |
16 |
Adding ornament displacement |
9.39 |
6 |
17 |
Add roof material + displacement |
12.20 |
6 |
18 |
Making a door frame |
10.51 |
6 |
19 |
Making a door and window |
12.33 |
6 |
20 |
Add window glass material |
10.30 |
6 |
21 |
Add chimney |
11.25 |
6 |
22 |
Add roof sealing |
11.52 |
6 |
23 |
Adding wall decoration |
8.46 |
6 |
24 |
Blending farmhouse with landscape |
13.07 |
6 |
25 |
Making a young tree |
11.59 |
6 |
26 |
Making youn tree proxy model |
10.51 |
6 |
27 |
Adding young tree vertex layer |
10.48 |
6 |
28 |
Adding shrubs |
9.52 |
6 |
29 |
Adding river rocks scatter (Geometry Nodes) |
11.49 |
6 |
30 |
Improving river rocks |
12.00 |
6 |
31 |
Making small landscape changes |
11.46 |
6 |
32 |
Adding plants |
13.04 |
6 |
33 |
Adding river displacement |
12.27 |
6 |
34 |
Grow ivy on farmhouse |
13.41 |
6 |
35 |
Scene Cleanup |
11.57 |
6 |
Outro |
Outro |
0.34 |
7 |
Introduction |
0.59 |
|
7 |
1 |
Creating a new scene template |
11.46 |
7 |
2 |
Adding a distance plane |
10.04 |
7 |
3 |
Shaping the terrain |
11.57 |
7 |
4 |
Importing castle |
10.21 |
7 |
5 |
Importing and updating clouds |
10.18 |
7 |
6 |
Blending terrain |
10.36 |
7 |
7 |
Importing grass template |
9.35 |
7 |
8 |
Adding grass color attributes |
8.46 |
7 |
9 |
Adding reed |
12.14 |
7 |
10 |
Adding shrubs |
8.57 |
7 |
11 |
Adding distance trees |
8.43 |
7 |
12 |
Improving foreground |
9.40 |
7 |
13 |
Importing high resolution trees |
9.59 |
7 |
14 |
Adding rock scatter |
9.14 |
7 |
15 |
Importing background ruine + plants |
8.19 |
7 |
16 |
Finalizing scene |
8.55 |
7 |
Outro |
0.56 |
|
8 |
Introduction |
Introduction |
1.06 |
8 |
1 |
Creating a new scene template |
7.10 |
8 |
2 |
Shaping the landscape |
9.43 |
8 |
3 |
Sculpting terrain |
7.40 |
8 |
4 |
Blending terrain textures |
8.38 |
8 |
5 |
Adding grass |
7.37 |
8 |
6 |
Adding atmosphere |
8.19 |
8 |
7 |
Blending grass with normal value |
10.06 |
8 |
8 |
Importing ruine photoscan |
11.42 |
8 |
9 |
Adding a background plane |
10.41 |
8 |
10 |
adding a distance river |
11.14 |
8 |
11 |
Sculpting background layer |
11.30 |
8 |
12 |
Adding distance trees |
8.12 |
8 |
13 |
Adding mountains |
10.12 |
8 |
14 |
Making mountain variations |
10.47 |
8 |
15 |
Creating alpha background trees |
9.08 |
8 |
16 |
Blending alpha trees in background |
7.40 |
8 |
17 |
Adding rocks scatter |
11.10 |
8 |
18 |
Adding high resolution trees |
11.14 |
8 |
19 |
Finalzing trees |
10.16 |
8 |
Outro |
Outro |
1.08 |
|
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