Dermis: A Multi-Level Sss Principled Shader For Cycles
This shader was built for Cycles, which means it works with Eevee by extension, although it's probably overkill to use it in Eevee.
Probably not. This was built using Cycles nodes, at it's heart, its just a glorified collection of node groups. This makes any port to a different rendering engine basically a whole new shader, since it would take a whole new set of nodes from that renderer to create. If a renderer has a cycles converter/interpreter built in (e.g. Radeon Pro Render, LuxCoreRender) it might be able to create an approximation of the shader, but it wouldn't work as intended.
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spring24 Node Human multi level realistic summer23 group eevee shading bfcm19 realism humans bfcm22 human skin Material subsurface scattering Cycles summer22 spring20 sss Digital Human multi-level summer20 bfcm20 Shader Photoreal bfcm23 spring22 Skin dermis bcon22 character summer21 spring21 bfcm21