Geometry Nodes Procedural Planet Generator
A fully procedural planet generator for all your sci-fi scene needs! This combination of geometry nodes and textures allows you to easily create procedural realistic planets from scratch.
How it Works:
The setup uses geometry nodes to output attributes into textures, allowing you to control the planet shader from the modifier stack. The textures are generated fully procedurally with a combination of Noise, Voronoi, and Math nodes.
Parameters:
Planet Scale - Controls the scale of the planet.
Subdiv Level - Controls the amount of subdivisions applied to the planet.
Continent Scale - Controls the size of continents.
Continent Offset - Controls offset of continents.
Island Scale - Controls the size of islands.
Island Offset - Controls the offset of islands.
Small River Offset - Controls offset of small rivers.
Large River Offset - Controls the offset of large rivers.
Water Color - Controls color of water.
Water Coverage - Controls the amount of the planet's surface covered with water.
Forest Color - Controls color of forest biome.
Grassland Color - Controls color of grassland biome.
Desert Color - Controls color of desert biome.
Desert Coverage - Controls coverage of Desert relative to other biomes.
Forest Coverage - Controls coverage of Forest relative to other biomes.
Atmosphere Depth - Controls distance from the surface the atmosphere ends.
Atmosphere Density - Controls thickness of atmosphere.
Atmosphere Color - Controls tint of atmosphere.
Cloud Offset - Controls offset of clouds.
Clouds Color - Controls color of clouds.
Cloud Coverage - Controls coverage of clouds.
Bump Scale - Controls the strength of surface displacement.
Use:
To use, simply append the geometry nodes network into your BLEND file, and add geometry nodes to any object.
Coming Soon:
- Better River Controls
- Snow Biome
- Mountain Generation
- Eevee Atmosphere Support
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