- PBR metalness materials (base colour, metallic, roughness, normal OpenGL)
- UV's are in 0-1 texture space, however there is no AO texture baked
- 8 basic metal/painted metal materials (Chrome, Gold, White, Black, Grey, RGB)
- 6 basic paint & plastic materials (White, Black, Grey, RGB)
- 4 basic wood materials (Ash, Burma, Oak, Pine)
- Decal
- Textures 2048x2048
- Non-overlapping UV's
- Textures included
- Blender 3.2.1
- FBX
- Obj & MTL
- 58 hook model variations
- Quad based topology (but can have triangles)
- Single model up to 52k triangles
- "lowpolyPeopleCasualMan" is only for size display
- Render - Cycles
- Unit setup - Meters
- Single step chamfers with weighted normals