This item has an average rating of 4 from 24 ratings by the community.
63%
0%
9%
5%
25%
Ha Manh Hieu
8 months ago
Amazing add-on! How often will there be a new skins update?
Blendify
8 months ago
Monthly! Thanks for the review :)
Ruben
8 months ago
Upon viewing it, I was initially skeptical about its one-click functionality. However, I was pleasantly surprised to find that it works seamlessly with DAZ characters. Once imported, it truly is a single-click process, and the results are instant. I am eager to anticipate the future innovations from this team.
Blendify
8 months ago
Thanks Ruben!
win maw
8 months ago
This addon needs to understand UV of Daz G 9. That should demonstrate how to generate UV for a customized Head with the shader. Not everyone can be expected to use ZWrap or DAZ3D. UV is also a part of shader.
Lou Lee
8 months ago
Finally someone made this Addon.
I’ve waited for a similar product to achieve realism for years since starting with Blender. There’s a small learning curve, but the results are absolutely stunning and so fast.
I followed their tutorials on YouTube and made my first realistic character. It would have taken me hours and hours before. I’m really excited for future updates and new skins. Please make a hair addon next!
Blendify
8 months ago
<3 Working on hair!
Daniel
8 months ago
The is a dream add-on I want all the time, amazing one, the result and how easy to use is far beyond of my expectations! Looking forward for future updating.
Blendify
8 months ago
Thanks Daniel! Hopefully you create some amazing things with Humanify!
Charles
8 months ago
This is just skins for G9 with a shader node group for some basic controls. I would give it MORE than 1 star except the skin has seams connecting head, to bod and arms. So it's basically $39 for sloppy texture work and a control panel that won't even apply all the textures at once. Yep, you have to click on each to apply head, torso, arms and legs..seperatly.
Blendify
8 months ago
Hi Charles, a one-star review seems harsh given the value for the skins alone would likely warrant a similar price point on comparative websites. But please read-on for answers to your points.
As we have shared in a comment below, Humanify creates photorealistic looking characters in one-click and works automatically with Genesis 9. It sounds like you may be struggling when trying to apply it to your meshes, which can be achieved using ZWRAP and following this guide: https://youtu.be/2z1OtL4JS_o?si=OlU8-iZ1GPKV5vyv.
It is important to us that Humanify can work across machines, as not everyone has a PC that can support super heavy EXR maps. For this reason, we made the decision to (marginally) lower the visibility of the seams so that the materials were more optimised.
The main use-case that we're prioritising is getting people to realism in one-click, especially for close-ups and similar. If you want to work on the entire, naked body - you can spend some additional time to make the improvements needed.
Finally, we're working on an update to allow users to update all materials simultaneously if selected. This has been requested and scheduled for an upcoming release.
Hector
8 months ago
Not gonna lie, this is my first Add-on I've bought for blender and it's a REALLY good investment. I do have a couple questions, but currently i only have 2 questions:
1. Do you have a roadmap of stuff you want to improve/add/fix/etc in the future?
2. Is there chance this could be adapted to non DAZ models? (Such as telling the add-on where the face, nose, fingers, etc. are and letting the add-on auto apply the material without having to deal with the UV's. Bit of a stretch i know, but i bet people with non DAZ models would love this add-on.)
Blendify
8 months ago
Hello Hector, thank you very much for the purchase and the message, very good questions, Yes we plan to when we get to work on version 2.0 to expand the collection and improve a lot of things, we will use a lot the discord to get feedback from users. and very good point, for now to use humanify with any mesh we have a video on our youtube channel of Humanify Blender. on paper it would be perfect what you are proposing. we will have to find a way to get to that and make it universal in blender without leaving the program.
Albert Puig
8 months ago
Stunning, the detail is incredible.
Just one thing, I wish that in future updates we can have an option to adjust the material for head, body, arms and legs at the same time, so that if i change the skin tone for the head, the rest of the body parts update accordingly. If there's a way to do it right now, I can't find it, and its a bit bothersome.
But yeah, fantastic addon.
Blendify
8 months ago
Thank you for the review and kind words! We don't have that feature right now, so we'll add it as a request for an upcoming version.
Samuel
8 months ago
Amazing value for money. I’ll be using this for a long time. Thanks team
Blendify
8 months ago
Thanks Samuel! Enjoy Humanify.
Lucas Henriques
8 months ago
Not really fit for non Genesis 9 models.
Was gonna use this for my own custom models, had to manually adjust the UVs to match the genesis9 UV format and still ended up with seams between the materials for each body section and with some distortions. Fixing my UVs will take way too long and misses the whole point of this product.
Blendify
8 months ago
Thanks for your review, Lucas.
As advertised, Humanify works automatically with Genesis 9. For other models, you’ll need to follow our guides (on YouTube). We chose to sacrifice (marginally) the visibility of the seams so that the materials were more optimised. It was important to us that Humanify can work across machines, as not everyone has a PC that can support super heavy EXR maps. We assumed that in typical renders it’s uncommon that the entire naked body will be needed.
Hopefully you still get value from Humanify in the future!