Oliver Post
almost 2 years ago
Thanks for the review, Selene! Also, thanks for the feedback on the bone deformation, we will take a look at these.
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This item has an average rating of 4 from 124 ratings by the community.
It's an amazing tool with realistic results, especially textures. I'd love if improved rigging could be worked on next updates. Especially on bending bones, hands and knees the result is very distorted-unrealistic.
Oliver Post
almost 2 years ago
Thanks for the review, Selene! Also, thanks for the feedback on the bone deformation, we will take a look at these.
Creating humans and characters with this addon is a genuine breeze, fun and looks amazing, the trouble comes in the form of rigging and weights. Weights are often incorrect and when you attempt to use other plugins (Voxel heat diffused skinning for example) to fix the issues often you get more problems than fixes, which ends up making the creation of custom content for the plugin an absolute pain to create.
Oliver Post
about 2 years ago
Thanks for the review and feedback, Nate! As for the issues you've run into with weights, can you perhaps send me a DM so I can take a closer look at what you mean? My guess is you mean our 'automatic weights' for custom clothing? This does indeed usually require a bit of manual cleaning up due to it being a fully automatic system.
What this addon does it does excellently. This is more a solution for filling out backgrounds or quickly getting an actor for your scene than it is a replacement for the character creation process. Hoping to see the pose and clothing libraries expanded on, but I've generally been able to get what I'm looking for. Recommended for anyone who frequently places generic characters in their scenes, but again, NOT a replacement for something like Reallusion's Character Creator. Good work by the devs!
Oliver Post
about 2 years ago
Thanks for taking the time to write a review, Jack! For our next update we are specifically working on new ways to change the humans for even more variation and to make individual characters even more different looking.
Hello. I am trying this, and my first impression is that it desperately needs a function for adjusting the figure in Sculpt mode for completing poses and making character morphs. It looks amazing, but it is nearly useless to me without this feature. Thank you.
Oliver Post
about 2 years ago
Hi Luther, this feature is already included since the models are default Blender models. If you sculpt and don't see changes appearing, you probably have a different shape key selected.
Can not use, content packs are corrupted.
Oliver Post
about 2 years ago
Hey Elliott, sorry to hear you've run into a problem. If it says "Incorrect file structure" you've probably downloaded the packs with Safari which auto-unzips them. If you get a Zip error they files might have been corrupted during downloading, in which case re downloading helps. Please send me a DM so I can help you with this
it looks good, but in my asset documents, the folder eyes is empty. No textures at all. And the process for export is not very easy because of shape keys. Documentation would be ok. Thanks
Oliver Post
over 2 years ago
Hey Francoise, can you send me a DM about the eye folder issue? Do you mean just the folder is empty or that also the eye textures inside Blender do not show up?
Love the work you done on HG, easy enough to install and worked flawlessly straight out of the n-box! Fantastic. I am so glad I got the commercial version, well worth the price.
HG is definitely a giant leap for Blender users, and I would love to see more development for additional content packs - highly detailed realistic actors, clothing and eyes with soften whites and tools to make them clear or blood red or something in-between, and eyes that can be teary or weeping with tears. The eyes are the windows to the soul.
In addition, hybrid morphs such as cyborgs and creatures, and skin decals such as tattoos, scars and wounds. And a lip-sync addon pack for HG that follows audio or text.
I may try my hand at creating content packs (major task), but will also need to know how to package as easy to install content packs.
Maybe some of the above are already included with HG, I'm fairly new with this and so far appreciate all the work that has been done.
Wish you all good health and great prosperity.
Oliver Post
over 2 years ago
Thanks for the review, Greg! I’m glad to hear you like the add-on! Also thank you for the feedback on what you’d like to see added, we will definitely take this into account. Packaging content packs can be done in the Human Generator preferences panel, there is a field to create your own pack.
Great add on with simple controls, the best human maker for blender IMHO.
However, it still lacks some features that would make it truly outstanding. An example of this is custom hair; currently the available hair styles can be customized, but you cannot, for example, make long hair (say down to the waist) - you can just slightly vary the existing styles.
As a result, I look forward to the future of this add-on but I think its not quite at 5 stars yet. Maybe version 4?
Speaking of, I haven't been able to find a road map for the add-on, but it would be nice to see what is planned for future versions, the dev seems pretty responsive.
Oliver Post
over 2 years ago
Hey M, thanks for your review! Glad to hear you like the add-on! As for changing hair, the hairstyles we use are default Blender hairstyles so using Blender's hair options you can change them any way you like (including length with the length brush).
We indeed currently don't have a roadmap, since we want to be able to flexibly adapt to what the users want to see and what we think is needed at the moment. We did however already announce we are working on hair cards generation and API enhancements at the moment.
The addon has some major bugs that make it difficult to use:
- The bulk generate humans features does not work for me; it just gives a mass of python errors
- The bake textures feature does not work if the human has clothes or shoes on; again splits out python errors
I submitted this bugs on discord but got no response.
It seems like this addon would be useful if you are looking to render directly in Blender; but if you are looking to export characters (in my case to a game engine) then it has some problems, for example:
- All hair is particle systems only; so this can't be exported and there's no easy way to convert the hair to mesh/bake it
- Human mesh is only 1 high poly resolution; and more polys than nessessary (for example the eyeballs alone are over 5000 vertices). Decimating creates some texture issues and also can't be easily applied due to shape keys...it would be nice if they had some LOD options.
For the price and the fact they have a website for the addon etc, you'd expect their to be some level of responsiveness to major application breaking bugs.
Oliver Post
over 2 years ago
Hey David, Just to reply to the points you mention in your review (as we of course also talked on Discord to help solve the errors you experienced):
- We are aware of the challenges of exporting particle hair, that's why we explicitly mention it as a limitation on the front page of the store. We are currently working on an auto-hair cards feature to help with this.
- We wanted to find a good balance between quality and speed so Alexander aimed to poly count to be typical for AAA games, 25K faces for the main body. We will take your feedback for LOD options into account.
By the way, my apologies again you had to wait 2 days to get support. The first day was a national holiday in my country and the second one I just didn't find the time.
This addon has exceeded my expectations! I love how everything is right there in Blender, without the need for bridges, and particularly rig compatibility issues. The skin textures are very impressive and detailed, and I am finding the face rig in particular very easy to use.
The varieties in ethnicities are very well done, and the ability to customise faces is very handy, and much more straightforward than similar software I have used. Indeed, the straighforwardness and intuitive UI is a big plus - well done on that front!
I am SO very satisfied with this app, and very excited to see how it evolves over time. This is definitely my favorite human rig for Blender thus far!
Oliver Post
over 2 years ago
Thanks for writing a review! We're very glad to hear you like the add-on!
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Sales | 13500+ |
Rating |
124 ratings
|
Dev Fund Contributor | |
Published | almost 4 years ago |
Software Version | 4.2, 4.1, 4.0, 3.6, 3.5, 3.4 |
Render Engine Used | Cycles, Eevee |
Misc Data | Rigged |
License | Royalty Free |