Jackimorphic Camera Pack V1.0
Version history ;
Version 1.0 - Launch! 11/08/2022
Version 1.000001 (11/12/2022 - fixed small settings meant to be defaults)
Current Versions:
2x Version 1.03 (11/24/2022 - WIDE BOI OMG SO WIDE, also included in the Bundle Pack )
1.33x and 1.5x : 11/18/2022 - 1.33x v1.0, 1.5x 1.0 and Bundle Release, all packs include diopters, split diopters, optional lens dirt planes for bokeh
Works best in Blender 3.0 and above with a modern high performance GPU. Use Denoising to your advantage, noise is introduced due to internal reflections.
Temporary Solutions
1. You can set up OBS Screen recorder or other software to desqueeze your window on another monitor so you have a realtime desqueeze of the viewport! Try playing with the viewport pixel size settings in Performance Settings for faster viewport rendering.
Realtime desqueeze using OBS Screen recorder on the 1.5x lens kit
2. While Testing, I noticed that the glass will pass forward elements of a first ghosting glare effect to highlights in the scene. This can be beautiful! though expect to increase your sampling numbers for animations to avoid GLITCHY glares (see example of low sample glitching glare below in the .GIF) This stabilizes to a solid glare with enough sampling. I am playing with settings on the cycles render and material settings to see if glares can be mitigated. Feel free to share if you have a solution.
GENERAL INFO YOU SHOULD KNOW
*The 'Dual Focus' renders faster due to less optical passes though the squeeze can vary with focal distance as expected with
anamorphic lens setups. Minimum focus distance is limited as with a real lens, so close up diopters are included for
extreme close ups.
*The 'Single Focus' renders slower but is closer in accuracy to that of modern anamorphic lens builds. This uses a spherical lens based variable diopter that introduces some spherical aberration artifacting. This will look like a widening blur of reflections and bokeh (diamond shaped) and can be combatted with the aperture ratio slider at lower Fstop numbers. This will be the first thing I try to improve with aspherical diopter designs though it may take some time (advanced optical design).
*Only use the associate focus empty for changing the focus distances of both systems. The Base camera focus distance for the single focus method should remain at 1000 meters.
Although the squeeze ratio does start to look correct with the right Eevee render settings this was not meant for Eevee and you should not expect this to work well or much at all in Eevee.
Feel free to play with all settings for the best results.
Simply Append the "JackimorphicCameraPackv1" into your scene and change the scene camera to either the Single Focus or Dual Focus cameras included.
It should be noted that most render passes will not have good data since all light is from the Transmission Indirect pass. Other passes will not have desirable results.
'Things you should do:
-For different focal lengths you will need to play with the camera aperture setting fstop to determine what will work for the shot (higher focal lengths allow for more spherical aberration to come through to the image. raise Fstop at higher focal lengths.)
-To really combat the spherical aberration, use the ration slider to fight some of the reflective horizontal bleed.
-Ensure your project does not limit the Transmission/Transparent light paths, and set a value around 30 for indirect clamping.
-Vingetting can be adjusted by changing the scale of the hole around the front Camera Box object or the DiopterFrontDriver object.
-To make lights invisable, you will need to turn off the Transmission Ray Visibility in the Object Properties tab to hide them.
- Do not scale the camera up. If by chance you want to shoot a micro sized scene, scale the world up instead.
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