Mad - Materials For Architectural Design
A collection of 118 procedural materials composed mainly for the purposes of architects and designers. The intention is to create a collection of new, freshly made, clean, strong and durable materials for architectural visualization or product rendering.
Other Blender material libraries tend to be extremely complicated. To obtain photorealism, only a few basic components are often enough. MAD tries to go for a minimum of basic components. In the first place is clarity, speed, and simplicity.
Less is more.
+ MAD collection properties:
- 118 material shaders
- unlimited updates
- specially designed for Blender
- focus on architecture and design
- photorealism
- easy handling, only basic components
- understanding and learning the principles of creating materials
- most materials are set to Object Mapping, there is no need to solve UV maps
- 5 simple helping node groups, useful for every Shader (AO, RGB, Size...)
+ Advantages of procedural materials:
- faster calculation
- extremely high detail
- What the collection does not contain:
- dirty, broken, cracked surfaces
- stylized gaming and artistic graphics
MAD 1.5
Automatic UV Brick Texture Generator
The first major update bringing new tools for MAD is here! One of the main new features is procedurally generated UV mappings for generative texture bricks in all axes. You can model the geometry in real time and without unwrapping you get the brick texture instantly and now even straight with the actual dimensions. (Note: All editing should be done in the Edit mod with the transform application.)
+ Everything in one scene with a lower size
+ Cleared data, unified node positions, and sample objects with predefined materials
+ NEW MATERIALS
MAD 1.02
Glass in Architectural Visualization:
Achieving photorealistic-looking glass can be a challenge in Cycles. In our studio practice, we are using glass with a natural colored edge, the greater color intensity with greater thickness. For interior renders, we are using special light-transmitting glass. Other materials are based on similar principles.
RGB input 0 - 255 Instead of 0 - 1:
Are you also fed up with entering colors with an interval from 0 to 1 instead of the classic RGB 0-255 definition? Blender's default settings are important for programming and accuracy. But for architects and designers, it is sometimes necessary to quickly test specific RGB. The automatic converter is part of the special effects Group packages.
Blender Asset Browser:
The collection is prepared for Blender users and can be used with the Asset Browser Collection (Install Info in the FAQ).
Asset Browser Showcase:
Content:
Discover more products like this
2k-materials mad 4k-materials blender procedural plastic Material bfcm23 fabric blender procedural generative design architecture Concrete material collection metal addmaterial Plastics Marble Advanced Shader ceramic PBR generative architecture spring24 Library procedural best procedural blender procedural materials material library brics blender procedural metal blender-procedural-material-pack Shader design generative winter24 collection material shader stone 4k material architectural bundle materials texture