Octopus Rigged
A rigged model of an octopus. Rigging includes shape keys and limit location constraints for proper bone movements. Shape keys have drivers associated so they are run by the rig. Texturing is done in cycles and texture, bump, secular, Sub surf and normal maps are included. All maps are hand painted.
This model is not meant to be a realistic representation of any breed or species of octopus.
The armature is using WGT shapes to make for easier positioning. The tentacle bones are bendy bones. The model is medium poly and uses Subsurface modifier to gain the resolution for smooth movement and shape. You should be able to just start animating. All WGT are named accordingly to what they do. The head WGT is the only one named as "Lower Body" so it is a little different.
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