Patternmaker
Updates
Ver 2.2
* I have added a new category! Geometry based, so it fills in a pattern depending on how your 3D shape looks. Finally you can make realistic result from start to end in the tool!
* New base shapes like donut and cone
* Deformer "Blend Height" is in and works similar to what you would find in Substance Designer
* More patterns and noise is included
* Remade the examples to also be node groups. Drag them in to the scene and press TAB when selected in shader editor to take a closer look!
Content and tutorials
NB!
If you are interested or have bought my product, then I have opened a FB group to share all content you create with this tool or just ask for clues and get help. It is here: https://www.facebook.com/groups/patternmaker
Easiest way to get going is is to just look through my tutorials below - and do a lot of experimenting :)!
Currently, you will get these nodes (could differ slightly depending on what version you select)
Content
Basenodes:
Deformers:
Examples:
GeometryBased:
Noise:
Patterns:
Roadsigns (Swedish versions, but give you an idea what you can do with the tool since most of these use nodes from the tool)
Symbols
TUTORIALS!
Setup :
Intro to categories:
We do a simple Tile Wall from the base nodes:
A closer look on the category "Pattern":
Then we check deformers:..and finally some simple examples to get you going:
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