Pro Atmo
About
The number one addon for realistic outdoor lighting, clouds and atmohspheric animations. Use the procedural world texture for maximum detail and full controll. Greate for sunset or clouds animation.
Fast, realistic and customizable
Realistic cloud generation in realtime
Without Pro Atmo :(
Using hdris for the background and lighting can be a great way to create realistic scenes in Blender. But there are many drawbacks of this method:
- Searching for an image which fit's into your scene
- Potentially paying everytime you want a new background
- Little creative freedom
- Static (unable to animate the sun, clouds or anything)
- Time consuming to setup and adjust
Using Pro Atmo :)
- Wide variety of ready to use presets
- Handy controlls for every possible parameter
- Nearly no limitation for you creative freedom
- Supports Eevee and Cycles (recommend strong system for Eevee)
- Procedural texture with infinite resolution
Features
Sun Position. change the position of the sun in realtime.
Customizable. Since the world texture is generated procedurally, its highly customizable.
Everything is procedural. using the procedural world texture enables you to customize every aspect of the sky.
Animate static hdris. animate any static HDRI you want to use in your scene for more realism.
Based on real physics. ajustments like sun position and clouds movements can be done in realtime.
Fog and more. give your scene more depth using fog and other volumetric objects.
Volumetric clouds. If you want clouds interact with your scene, you can use volumetric clouds.
Reviews
Gallery
Artstation
Space Backgrounds
The concept behind Pro Atmo
Using a static hdri for background lighting is the most common method, when it comes to environment creation. We thought it would be a great idea, to create a procedural generated world-texture. This way you have control over all different features. The addon implements a very nice workflow, because nothing has be bakes or anything. All settings can be changed in real-time at any point.
Procedural sky generation in Blender
The nashita sky-texture is available since Blender 2.9. Working with this texture comes really handy, because changes can be made in real-time. However there are some features missing like:
- Clouds generation
- Stars and nebulae
- Earth curvature at higher altitude (The earth is not a disk)
- Creating planets etc.
So we decided to create our own "sky-texture" with all features included. We started with the atmosphere, which is basically a gradient-texture, then we added clouds, which is made by a complex noise-texture. This way we added more and more features, until it was finally a seamless and realistic atmospheric / space / clouds simulator.
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