Procedural Parallel Lines
With this nodegroup you can morph one curve to another curve and procedurally determine how many lines there should be inbetween.
This is particularly handy if you need a lot of parallel paths or you work with typography and want to make quick design decisions.
The input can be both curve lines or mesh lines. A new curve surface was also added where you can loft a surface between two mesh lines or curves and determine the U and V resolutions.
The surfacese are automatically unwrapped and can be used by the "uv_map" attribute in the shader nodes.
VERSION 2.0
April 26, 2023
Added curve surfaces
Added UVs
VERSION 1.0
March 15, 2023
Release
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curves geometry nodes curves lines shape-change Morph geometry_nodes