Procedural Track Lighting
This product is a Geometry Node for Track Lighting. Simply create a curve path for your future track lighting and apply this Geometry Node. It allows you to adjust technical lighting system parameters in any moment of your project progress.
Update from 30.04.2023: It is now possible to add Light Object to the Geometry and set better lighting in the scene.
To convert to Mesh:
- Go to Geometry Nodes tab in Blender.
- Select the object.
- In Geometry Nodes Editor press Shift+A
- Search for "Realize Instances" Node and add it right before "Group Output" Node (the last node on the very right)
- In 3D Viewport RMB -> Convert To -> Mesh
* Keep in mind that after converting Track Lighting Object to Mesh all Light Objects will be gone.
Input
Curve. Path for the track.
Properties
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Distribution
- Distance between lamps
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Yaw (min)
- Minimum random value for lamp rotation angle rotation along Z-axis
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Yaw (max)
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Maximum random value for lamp rotation angle rotation along Z-axis
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Maximum random value for lamp rotation angle rotation along Z-axis
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Yaw Seed
- Random value seed for lamp rotation angle rotation along Z-axis
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Pitch (min)
- Minimum random value for lamp rotation angle rotation along X-axis
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Pitch (max)
- Maximum random value for lamp rotation angle rotation along X-axis
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Pitch Seed
- Random value seed for lamp rotation angle rotation along X-axis
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Suspension
- Length of the suspension wire that used for drop track
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Square Head
- Switches between two types of lamps: round and square
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Main Color
- RGB color of all parts of Track Light
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Add a Light Object
- Adds a Light Object to each head of track lighting. To edit light parameters - select "Light_Object"
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Light Color
- Color of the Emission Lighting
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Light Intensity
- Emission Intensity
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Subdivision
- Level of Subdivision Surface. Useful for closer renderings
Output
Mesh. Track Lighting 3d model.
Content:
- Track_Lighting_v1.blend - 17 Mb
- Track_Lighting_v2.blend - 17 Mb
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