Shaderworks
Shaders
Cloth Shader
Surface
Color
Surface "Color" controls the color of the cloth.
Roughness
Surface "Roughness" controls the roughness of the cloth.
Shine
Surface "Shine" controls the reflectiveness of the cloth.
Thickness
Surface "Thickness" is the thickness of the cloth.
Fabric Texture
Texture
Fabric Texture "Texture" is the input for cloth/fabric pattern textures.
See-Through
Fabric Texture "See-Through" controls the transparency based on the cloth/fabric pattern textures.
Bump Strength
Fabric Texture "Bump Strength" controls the bump strength of the cloth/fabric pattern textures.
Fluid Shader
Surface
Color
Surface "Color" controls the color of reflections on the fluid surface.
Roughness
Surface "Roughness" controls the roughness of reflections on the fluid surface.
Substance
Color
Substance "Color" controls the main color of the fluid.
Roughness
Substance "Roughness" controls the roughness of the fluid.
Absorption Color
Substance "Absorption Color" controls the color to which the fluid will be absorbed.
Absorption Strength
Substance "Absorption Strength" controls the severity of the absorption. (0.000 means no absorption)
Thickness Color
Substance "Thickness Color" controls the color of the fluid when thick.
Thickness
Substance "Thickness" controls the thickness of the fluid.
Dispersion
Substance "Dispersion" controls dispersion or separation of color in the refraction in the fluid.
Glass Shader
Surface
Color
Surface "Color" controls the color of reflections on the glass surface.
Roughness
Surface "Roughness" controls the roughness of reflections on the glass surface.
Index
Surface "Index" controls the index of refraction of the reflections on the glass surface.
Refraction
Color
Refraction "Color" controls the main color of the glass.
Roughness
Refraction "Roughness" controls the roughness of the refraction in the glass.
Dispersion
Refraction "Dispersion" controls dispersion or separation of color in the refraction in the glass.
Absorption Color
Refraction "Absorption Color" controls the color the glass will be absorbed into.
Absorption Strength
Refraction "Absorption Strength" controls the severity of the absorption. (0.000 is no absorption)
IOR
Refraction "IOR" controls the index of refraction of the refraction in the glass.
Caustics (I'm still not happy with the glass caustics, so this might update/change in the future)
Enable Caustics
Pretty straight forward, 1.000 enables caustics and 0.000 disables caustics.
Artifacts
Caustics "Artifacts" adds noise and artifact to the caustics to mimic glass imperfections. (subtle effect)
Strength
Caustics "Strength" controls the strength of the caustics.
Dispersion
Caustics "Dispersion" controls the dispersion or separation of colors by refraction.
Metallic Shader
Surface
Color
Surface "Color" controls the color of the surface.
Edge Tint
Surface "Edge Tint" controls the color of the surface edge.
Roughness
Surface "Roughness" controls the roughness of the surface.
Index
Surface "Index" controls the index of refraction of the reflections on the surface.
Coating
Enable Coating
Coating "Enable Coating" is pretty straight forward, 1.000 enables the coating layer, 0.000 disables it.
Color
Coating "Color" controls the color of the coating layer.
Edge Tint
Coating "Edge Tint" controls the color of the coating edge.
Reflectivity
Coating "Reflectivity" controls the severity of the reflections of the coating layer.
Roughness
Coating "Roughness" controls the roughness of the coating layer.
Edge Dominance
Coating "Edge Dominance" controls the dominance of the edge color over the base color.
Oxide
Thickness
Oxide "Thickness" controls the amount of oxide on the metal.
Color Shift
Oxide "Color Shift" controls the shift in the oxide color.
Anisotropy
Anisotropy
Anisotropy "Anisotropy" controls the severity of the anisotropy effect.
Rotation
Anisotropy "Rotation" controls the rotation/orientation of the anisotropy effect.
Paint Shader
Surface
Color
Surface "Color" controls the color of the surface.
Edge Tint
Surface "Edge Tint" controls the color of the surface edge.
Roughness
Surface "Roughness" controls the roughness of the surface.
Coating
Color
Coating "Color" controls the color of the coating layer.
Roughness
Coating "Roughness" controls the roughness of the coating layer.
Flakes
Strength
Flakes "Strength" controls the strength of the paint flake layer. (think car paint flakes)
Size
Flakes "Size" controls the size of the paint flakes.
Density
Flakes "Density" controls the Density of the paint flakes.
Roughness
Flakes "Roughness" controls the reflective roughness of the paint flake layer.
Plastic Shader
Surface
Color
Surface "Color" controls the color of the surface.
Roughness
Surface "Roughness" controls the roughness of the surface.
Translucency
Surface "Translucency" controls the color of the surface translucence.
Thickness
Surface "Thickness" controls the thickness of the plastic.
Index
Surface "Index" controls the index of refraction of the reflections on the surface.
Coating
Polish
Coating "Polish" controls the reflectiveness of the coating compared to the roughness of the surface.
Color
Coating "Color" controls the color of the coating.
Translucency Shader
Surface
Color
Surface "Color" controls the color of the surface.
Translucence
Color
Translucence "Color" controls the main color of the translucency.
Translucency
Translucence "Translucency" controls amount of translucency.
Absorption Color
Translucence "Absorption Color" controls the color the translucency will absorb into.
Absorption Strength
Translucence "Absorption Strength" controls the severity of the absorption.
Thickness
Translucence "Thickness" controls the thickness of the translucency.
Coating
Color
Coating "Color" controls the color of the reflections of the surface coating.
Roughness
Coating "Roughness" controls the roughness of the reflections of the surface coating.
Index
Coating "Index" controls the index of refraction of the reflections of the surface coating.
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