Spinosaurus
It was made using ZBrush and Blender and textured in Substance Painter. Down here you'll find the technical details of it.
Geometry:
- Vertices: 43828
- Edges: 87266
- Faces: 43634
- Triangles: 87168
Textures:
- 8K maps
- Albedo
- Ambient Occlusion
- Roughness
- Specular
- SSS
- Normal Map
Rig:
- Bones grouped and coloured
- Separated in Layers
- Layers visibility panel script
This model was designed to work on any major game engine.
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