Vehicle Tire Generator
This Geometry nodes group works on blender 4.1/4.2 to generate a vehicle tire ( single, two, or four) with the features below:
- Two tire patterns are provided but you can design your own and apply it easily
- Pattern Scale Controls that are used to make sure your custom pattern fits correctly (based on its dimensions) - please refer to Custom Pattern Guidelines for perfect results.
- Tire size and width controls
- Procedural RIM (Currently one type with controls for wide set of variations)
- Custom RIM of your choice will fit inside (Please refer to Custom RIM Guidelines).
- Tire profile controls to help you get the shape of the tire as low profile or High Profile.
- Procedural RIM - Controllable center bore size, lug holes radius, resolution, and position,
- Procedural RIM - Controllable nuts count, scale, and position + limitless Rotation Randomness seeds
- Procedural RIM - Controllable Disk scale and position
- Procedural RIM - RIM Lip Thickness and Resolution controls
- Procedural RIM - Controllable Spokes count
- Procedural RIM - Controllable Spokes Resolution
- Procedural RIM - Configurable spokes bending (in two directions)
- Procedural RIM - Controllable RIM Color
Custom Pattern Guidelines
- Make sure to design a single seamless (Tileable) piece of the pattern
- Make sure you maintain the expected aspect ratio between x and z dimensions
- Make sure that your design origin is the world origin (this should be the bottom left corner of the design)
- Place your pattern design on the positive X -Positive Z (Standing on the world ground not laying on it)
- It should look like the following image from the front view
Custom RIM Guidelines
- Make sure that your RIM is a single object.
- Make sure to apply location, scale, and rotation of your custom RIM model
- **Make sure that your RIM origin is at the center of the RIM (on all axis x, y, and z)
- **Make sure your RIM is placed at the world origin.
- It should be positioned as the following:
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