Volcanic Mountain Terrain Asset Pack
Large Volcanic Mountains Asset Pack
Optimized 3D Models of Large Volcanic Mountains ready for Cinematics, Animations, and Games. This asset is native to Blender and Unreal Engine 5. This asset is based on a 5000x5000 km area but can be scaled to fit your needs and is meant for Kitbashing ! By combing all the assets in this pack you can easily and quickly create large desert environments for your scenes. These objects are meant for medium to far viewing and as background elements.
These meshes are highly optimized to only have more triangles where needed, while flatter areas contain less triangles.
Each .Blend file is set up with a custom material setup for each mesh giving you the best results and a base to build from if more detail is desired.
This Asset Pack Includes:
CUSTOM Geonodes Setup for placing Forests/Vegetation. This setup uses the provided texture masks for each mesh to distribute the trees and foliage in a realistic manner across the terrain. The Geonodes setup comes with a bunch of controls to add in your own texture masks, edit the distribution with weight painting, and changing the scale, UV, Etc.
10, Unique Meshes (3 Volcanos, 4 Mountains Ranges/Ridges, 3 Flat Terrains)
12, 4K Textures per mesh (Color, Color w Lava, Normal, Displacement, Texture, Flow, Occlusion, Slope Mask, Vegetation Mask, Snow Mask, Emission)
2, 4K CC0 Tileable texture sets for additional Detail (Rock and Grass) (Color, Normal, Displacement, Roughness)
3 LODs (LOD0.fbx, LOD1.fbx, LOD2.fbx) .Blend and .Uasset use LOD2, but can easily be replaced for higher LOD for more detail
.Blend and .Uasset with custom materials to make the most use of the textures
.PDF FILE FAQ and Guide with more information and detail on the asset and how to use the accompanying textures and Materials.
This asset is made to be user friendly but also super customizable in terms of texturing.
NOTES:
- Normals Are in DirectX.
- Compatible with both Eevee and Cycles, If using custom Material Setup, some settings are labeled that need to be adjusted depending on the chosen render engine.
- Displacement Map can also be used to generate this terrain versus the provided optimized geometry mesh.
- Cover Images are rendered in Blender Cycles 3.5
- Geonodes Setup Created in Blender 3.5.1*
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