Voxel Heat Diffuse Skinning

by Mesh Online in Addons


Item Rating

This item has an average rating of 5 from 71 ratings by the community.

88%
6%
2%
5%
2%
  • Allen Lee Grippin
    over 6 years ago

    This is easily one of the best addons ever made for Blender. I am hopeful for the future of Blender in professional 3D workflows and believe this sort of functionality should be included in the core software.

    Thanks for the great addon!

    • Mesh Online

      over 6 years ago

      Thanks.

  • shark
    over 6 years ago

    I purchased this add-on with the recommendation of the developer of AUTO-RIG PRO.

    The two add-ons seem to work well together.

    It is very easy to use, so anyone can solve difficult problems easily. Thank you for your efforts.

    • Mesh Online

      over 6 years ago

      The developer of Auto-Rig Pro had helped me a lot to test 'Surface Heat Diffuse Skinning' add-on, without him, I could not release the add-on in such a short time.

  • Phil Stopford
    over 6 years ago

    I've been using this in combination with Auto Rig Pro set-ups and it really does make a huge improvement on the default weighting from blender. Greatly appreciated.

    • Mesh Online

      over 6 years ago

      Thanks!

  • papasmurf7777
    almost 7 years ago

    Awesome addon <3
    work as described!

    • Mesh Online

      almost 7 years ago

      You can select multiples meshes and skin them to the same armature now, enjoy the new feature, cheers!

  • spec24
    almost 7 years ago

    Outstanding! You saved me a ton of work!!

    • Mesh Online

      almost 7 years ago

      I'm glad you like it.

  • biblesinger
    almost 7 years ago

    This addon deserves six stars! It saved me from spending even more time on an extremely complicated mesh blenders default auto skinner couldn't tackle.

    • Mesh Online

      almost 7 years ago

      My pleasure, thank you.

  • nateordie
    about 7 years ago

    I was always getting the "Bone heat weighting Failed" when trying to use a Rigify Armature. This add on fixed that issue for me. Now I can focus on animating instead of trying to fix 'non manifold geometry'. Thank you!

    • Mesh Online

      almost 7 years ago

      Thanks!

  • Warren Reed
    about 7 years ago

    I am making a feature animation, with close to a hundred characters, most made in Fuse or Makehuman, with the exception of the three main characters. Fixing the weight painting on them is a headache with one character and imperfect. I just tried this out on two of them and I felt the weight of hours and hours of work fixing all of them fall right off my shoulders. I think you may have saved my life with this add on. Of all the add ons I've bought, for what I'm doing and how it's helping me, this is NUMBER ONE! thanks!!!

    • Mesh Online

      about 7 years ago

      I'm glad to hear it useful for you!

  • Panicq
    about 7 years ago

    Nice addon ! The only down side for me is that unlike in maya you cannot select multiples meshes and skin them to the same armature. You are oblige to join them and then un-join them, a process that can take times with characters that have a lots of accessories :p

    • Mesh Online

      about 7 years ago

      Thanks!

  • CG-Lion
    about 7 years ago

    Works great! achieves far better initials skin weights that the built-in method.

    • Mesh Online

      about 7 years ago

      Thanks!

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Details
Sales 9200+
Rating
71 ratings
Dev Fund Contributor
Published about 7 years ago
Software Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8
License GPL